Session Notes Using the Injustice Game Model and texture sheet as a reference I successfully manged to export my uv maps as a Photoshop file and slowly painted the face of my nomad. (figure a) Figure A Which surprisingly is starting to look rather impressive begin compared to the Martian Man hunter game model. (figure b) Figure B However, when the mesh is smoothed the uv mapping is distorted with vertices going all over the place. Attempts at deleting the modelling history has done nothing yet to solve the problem apart from detaching some of the mesh which appear to somewhat clean up the distortion. References https://www.youtube.com/watch?v=HQJAP1AtZI4 http://forums.cgsociety.org/showthread.php?t=1362634 https://www.3dbuzz.com/forum/threads/183860-Smooth-is-messing-up-UVs-Maybe https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-D53B9E3D-E6E3-4CC3-A38F-3AA3A09205E5-htm.html By Sebastian Jones