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Showing posts from February, 2017

CG Character Cont'd Development 20:Crafting UV Textures 1

Session Notes Using the Injustice Game Model and texture sheet as a reference I successfully manged to export my uv maps as a Photoshop file and slowly painted the face of my nomad. (figure a) Figure A Which surprisingly is starting to look rather impressive begin compared to the Martian Man hunter game model. (figure b) Figure B However, when the mesh is smoothed the uv mapping is distorted with vertices going all over the place. Attempts at deleting the modelling history has done nothing yet to solve the problem apart from detaching some of the mesh which appear to somewhat clean up the distortion. References https://www.youtube.com/watch?v=HQJAP1AtZI4 http://forums.cgsociety.org/showthread.php?t=1362634 https://www.3dbuzz.com/forum/threads/183860-Smooth-is-messing-up-UVs-Maybe https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-D53B9E3D-E6E3-4CC3-A38F-3AA3A09205E5-htm.html By Sebastian Jones

Playing Around in ZBrush

Session Notes Playing around n ZBrush! ..... References http://docs.pixologic.com/getting-started/sculpting-a-head/ http://docs.pixologic.com/getting-started/basic-concepts/2d-and-3d-navigation/ https://www.youtube.com/watch?v=W4WL11hCGGA https://shop.3dtotal.com/training/training-ebooks-zbrush/cedric-seaut-s-character-modeling-download-only.html IMPORT FROM MAYA TO ZBRUSH http://forums.cgsociety.org/showthread.php?t=129098 http://www.zbrushcentral.com/showthread.php?3878-Maya-model-into-ZBrush windows->settings and preferences->plugin manager enable the objexport plugin and you will see the option available in the export menu. The import button is located into ztool panel on the top left ! Yes, the Import button at the top of the Tool palette lets you import an OBJ mesh. If you ever wanted to import a DXF model, you would have to select the Polymesh3D tool and then use Tool>Inventory> Import with the DXF option active.26 Aug 2003 By

CG Character Cont'd Development 9: New UV Maps

Session Notes After displaying the new mesh to my colleagues their critical feedback led to further adjustments to the ears and neckline of the new head. Figure A Furthermore, with the 3d mesh appearing to feature a clean and evenly spaced topology I began to create a new set of UV mapping before I excitingly create textures. (figure a) ... References https://www.youtube.com/watch?v=HLhazEa8wmw http://blog.digitaltutors.com/ngons-triangles-bad/ https://www.youtube.com/watch?v=Ou5WIHhJNak https://www.youtube.com/watch?v=yOVwT-KfsYs https://www.youtube.com/watch?v=Ou5WIHhJNak http://img13.deviantart.net/d612/i/2010/289/3/b/seamless_human_skin_texture_by_hhh316-d30v1tg.jpg By Sebastian Jones