Skip to main content

Posts

Showing posts from March, 2017

Isaiah Ferguson: Project Overview

Session Notes During my meeting Isaiah commented on the feet of my character and said it needed further definition such as defining the toe and heel ares as well as showing the boot was something that looked like my character could take his foot out of not something glued to his foot. Furthermore, I refined the clothing and armor further by studying the military standard uniform of a roman soldier and took elements from tha ans well as an English medieval ranger and predator. (figure a) Figure A ... Key Words roman soldier armor beetle shell medieval hunting boot male medieval make boot turnaround References https://s-media-cache-ak0.pinimg.com/736x/85/46/39/85463909d4e84c5b728878484c482106.jpg https://s-media-cache-ak0.pinimg.com/originals/8b/5c/27/8b5c276044eef88f1d8537e960b9036d.jpg https://img1.etsystatic.com/017/1/6763691/il_fullxfull.487587233_rgqs.jpg https://img0.etsystatic.com/051/1/6763691/il_fullxfull.663840364_1840.jpg http://downloads.bbc.c

Nomad: Refining Clothing & Body

Session Notes After playing around with colour hues of natural skin tones taken from some f my test shits in studio photography. I have reshaped the nomad and toned down the intensity of the purple and created a softer and more natural purple skin tone that looks as if the purple "Anthocyanin" pigment is really flowing through the skin of my character. ... Key Words cotton texture References https://s-media-cache-ak0.pinimg.com/originals/eb/ca/26/ebca264d7ac3e68006b2888dea0f41ad.jpg https://lh3.googleusercontent.com/-VHvSg7hv1qk/WDphd1aa16I/AAAAAAAAOBg/eElLE2hKPksu_VX4XMmNeoanvVo08uqiQCJoC/w388-h220/portada-3-388x220.jpg https://static1.squarespace.com/static/559b25b4e4b00228d05289b3/t/55bb7bd5e4b0165d50c3b476/1438350294498/2thors2?format=750w http://media.comicbook.com/uploads1/2014/07/unworthy-thor-dauterman-103321.jpg By Sebastian Jones

Nomad: Shaping The New Mask

Session Notes Compared to the previous mask which resembled a mixture of the green goblins helmet and clone trooper instead of a tribal shaman mask. Furthermore, after carefully following my new characters head and tribal-mask references I have crafted a design that surpasses the old version aesthetically and topology wise (figure a) Figure A ... Key Words english medieval hunter african tribal mask mantis head ant head beetle shell natural wood texture Wooden mask texture References https://s-media-cache-ak0.pinimg.com/originals/49/37/99/4937991661c08b8c9c97b190f4b02460.jpg http://4.bp.blogspot.com/-105YiF9F2Tc/U9_VKBQvqfI/AAAAAAAAM7w/XN3Nsg3WB2E/s1600/tansybeetle1_woodwaltonfen020814_mps.jpg http://skevsblog.blogspot.co.uk/2014/08/a-lot-of-fen.html http://gehyra.deviantart.com/art/Praying-Mantis-Head-156341687 https://s-media-cache-ak0.pinimg.com/236x/92/95/93/9295934dd0a52245b3e2ffb9f5438db9.jpg http://bugguide.net/node/view/381600/bgimage

Character Contemplation

Session Notes As the aesthetic details such as muscle, texture and the few graphic glitches in Maya have been solved, I am still contemplating overselling the purple skin of my character as a character since as I stated before creating human being after human being can become tiresome. Furthermore, concerning my discission ith Jaime Pardo during the second year module of altering the anatomy of the nomad further until it no longer resembled a home sapien at all could be a possibility for me if I am still personally displeased with his human head. Interestingly after poking around the internet  I came across a man named Brandon Sanderson who expressed that "Ideas are cheap. A good writer can take the worst idea and make a good story out of it.". Therefore with the research, I conducted on biological pigmentation my character appears to share characteristics with a berry and insect notably a  Mantis. ... References https://www.youtube.com/watch?v=I3JlBLG7xOI http

Texture Improvemnts

Session Notes Continuing on from the last session, I am applying further detail in the textures this time to match the improved quality of the mesh. Furthermore, as I cleaned up the project file and updated the export file (.obj) out of curiosity I imported the character in the earlier Maya 2015 version and to my surprise not only could I see the topology lines in smooth mode but the issue with the UV mapping was apparently fixed when the model was exported out. ... Key Words leather texture objExport Plug In Manger References http://www.wildtextures.com/wp-content/uploads/wildtextures-leather-Buffalo-antiquebeige.jpg http://www.wildtextures.com/category/leather/page/2/ https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-2CF7D90B-EF10-40D1-9129-9D401CCAB952-htm.html https://simplymaya.com/forum/showthread.php?t=23793 By Sebastian Jones

Isaiah Ferguson Meeting: Correcting Nomad Ear Anatomy

Session Notes Isaiah fixed ea and together we shaped the ear to appear as if it is par to f the heads anatomy and not glued on the side of the head.(figure a) Figure A Furthermore in the following "Worcester Week" a period free of  throat, chest and other areas that should display muscle definition. (figure b) Figure B However, out of curiosity, I attempted to permanently smooth the nomad body mesh in order to see if it would solve the UV mapping issue. Though this only resorted in the program Maya crashing. (figure c) Figure C .... Key Words human male back muscles Riddick References http://www.livescience.com/images/i/000/078/567/original/human-ear.jpg?interpolation=lanczos-none&downsize=*:1000 https://s-media-cache-ak0.pinimg.com/originals/f9/db/ef/f9dbef62fbfabd98bb1726e0be108ea9.jpg https://s-media-cache-ak0.pinimg.com/originals/4d/8e/08/4d8e089a1a7c08b0a528679abd95c743.jpg http://www.zbrushcentral.com/showthread.php?173890-Re

CG Character Cont'd Development 21:Meeting with Isaiah & Model Adjustments

Session Notes Concerning my monthly meeting with my mentor Isaiah Ferguson, he presented some minor yet agreeable issues such as creating a pair of elbows and accurate ears for the nomad. In addition to applying further mesh details. I am still attempting to carefully fix the UV mapping issue when smoothing is applied. Which Isaiah suggested was due to the model not permanently being smoothed and this is needed for Maya to have a piece of stable information for Maya to keep track off. Considering the observations I made with Isaiah carefully, I used a game model of the character Deadpool from the model resource once again to study the muscle definition which was an excellent reference as I adjusted my own character's arms. (figure a) Figure A In addition to defining the nomad's muscles, the clothing and affections that were placed over the character. Were refined further as I adjusted small details such as the tooth necklace and scaled the teeth to resemble a more

CG Character Cont'd Development 20:Crafting UV Textures 2

Session Notes Shortly before convening with Isaiah Ferguson to review my progress. I continued to attempt to solve the issue of Maya scrambling the UV map of the character's body when smoothing is applied. Despite browsing on CG society and Autodesk forums for a solution it seems there is no definite answer to this issue. Nevertheless, I proceeded to apply a place holder texture for the armour plates just to get a feel for the tone of the character. In addition, I continued to edit the nomad's skin by using some of my old textures for the game Jedi Knight: Jedi Academy. In orer to decide where to place skin highlights and shadows. (figure a) Figure A Key Words beetle armour  texture tribal face markings References https://s-media-cache-ak0.pinimg.com/originals/c7/30/45/c730450a39ac1b1f76d237efe2396851.jpg http://www.guildwars2guru.com/topic/35802-armor-style-what-do-you-expect-or-want-image-heavy-thread/page-136 http://www.gameartisans.org/forums/thr