Session Notes Taking a moment to resume progress with the character I have made sure each part of the model's vertices, uv mapping, textures and topology areas clean and organised as possible before attempting to pose the character in Zbrush. using a plugin named Transpose However, while successfully importing a clean model of my character into Zbrush using the spheres to rig the character proved challenging considering I am still new to some of Zbrush's features and thus proved far too time-consuming for the academic deadline. Nevertheless, I have downloaded KeyShot 5 and attempted to render features of the nomad such as the tribal mask and truly show it off by making the render look as detailed as possible. Browsing ArtStation once more and observing others renders I pasted and edited a lovely forest green grunge background along with applying subtle lighting effects I learned from Photography to create a colour and vibrant render sheet. Henceforth, after combini
Session Notes During my meeting Isaiah commented on the feet of my character and said it needed further definition such as defining the toe and heel ares as well as showing the boot was something that looked like my character could take his foot out of not something glued to his foot. Furthermore, I refined the clothing and armor further by studying the military standard uniform of a roman soldier and took elements from tha ans well as an English medieval ranger and predator. (figure a) Figure A ... Key Words roman soldier armor beetle shell medieval hunting boot male medieval make boot turnaround References https://s-media-cache-ak0.pinimg.com/736x/85/46/39/85463909d4e84c5b728878484c482106.jpg https://s-media-cache-ak0.pinimg.com/originals/8b/5c/27/8b5c276044eef88f1d8537e960b9036d.jpg https://img1.etsystatic.com/017/1/6763691/il_fullxfull.487587233_rgqs.jpg https://img0.etsystatic.com/051/1/6763691/il_fullxfull.663840364_1840.jpg http://downloads.bbc.c