Skip to main content

Isaiah Ferguson: Project Overview

Session Notes

During my meeting Isaiah commented on the feet of my character and said it needed further definition such as defining the toe and heel ares as well as showing the boot was something that looked like my character could take his foot out of not something glued to his foot.

Furthermore, I refined the clothing and armor further by studying the military standard uniform of a roman soldier and took elements from tha ans well as an English medieval ranger and predator. (figure a)

Figure A

...




Key Words
  • roman soldier armor
  • beetle shell
  • medieval hunting boot male
  • medieval make boot turnaround

References

https://s-media-cache-ak0.pinimg.com/736x/85/46/39/85463909d4e84c5b728878484c482106.jpg


https://s-media-cache-ak0.pinimg.com/originals/8b/5c/27/8b5c276044eef88f1d8537e960b9036d.jpg

https://img1.etsystatic.com/017/1/6763691/il_fullxfull.487587233_rgqs.jpg
https://img0.etsystatic.com/051/1/6763691/il_fullxfull.663840364_1840.jpg

http://downloads.bbc.co.uk/kandl/activities/zchf34j/images/tunic_t.jpg

https://s-media-cache-ak0.pinimg.com/736x/7c/bb/e6/7cbbe64150be2776bab658fc2d6bcb74.jpg

http://kingofwallpapers.com/predator/predator-025.jpg

http://www.meades.org/photos_from_the_garden/dor_beetle.jpg

http://img.relax.ru/97846/9506772707206832_bb88e09c.jpg

https://sdm.scad.edu/faculty/mkesson/vsfx419/wip/best/winter11/megan_stifter/p3_images/stag_beetle2_large.jpg]

https://s-media-cache-ak0.pinimg.com/736x/28/8f/d9/288fd96f3862199d739c7088330d5313.jpg

https://www.3dtotal.com/tutorial/2233-know-the-basics-zbrush-part-three-posing-by-ricardo-manso-basics-tutorial

By Sebastian Jones

Comments

Popular posts from this blog

(OLD) CG Nomad Final Session Log

Session Review During the events of this final academic session of the nomad, my current concentration was focused on applying more detail to the nomad's helmet and creating a new skin texture. Moreover, the reason for me creating a new skin texture from the previous face skin was because of the previous skin had a harsher completion on the character and a fellow classmate found it unnerving. Moreover, browsing through my photography CDME module folder, I used a portion of my skin an d re shaded indigo in order to create a smoother and more tillable face skin for the nomad. I must say I was very impressed with the quality of detail with the final skin render (figure a). Furthermore, returning to the class I continued to face difficulty successfully, uv mapping the characters head.  However, thanks to constructive criticism from both the lecturer and fellow classmates I proceeded to follow a tutorial from Vimeo, which I personally felt was much simpler to follow a...

CG Character Development Session 39

Session Review Continuing issue of dotted lines on smoothed model Proceeding from the previous session, I started right where I left of and merged my new head model. To the rest of the body mesh and it was a tedious task indeed. For,I had to insert new edge loops on the the lower section of the neck in order to appropriately snap the lines on the new head model because if I ignored the additional edge loops and merged the head to the body it would not fuse it self cleanly to the neck. Furthermore, I browsed the internet shortly afterwards to discover why my model had dotted lines covering the model when smoothing was applied to the model. I soon located an answer on cg society and thankfully one person had ther nerve to ask on the site's forums. Converting faces of ear into quads However, the method they suggested was simply changing the display of the edges and did nothing to fix the issue of my model having dotted lines covering the face of the mesh.  I beli...

CG Character Development Session 30

Session Review Continuing from yesterdays session, I have created the eye sockets using the same techniques I followed to shape the mouth hole. Furthermore, I simply adjust the anatomy of the nomad body further by pulling in vertices along the chest area to create further muscle definition and make it look less weak and wimpy. Moreover, after following Ryans tutorial where he creates the box for the ear, i had to return to following the 3ds max tutorial and follow the steps to shape the ear In addition, duplicated the head I had so far and combined it with the African shaped head. References http://st.depositphotos.com/2036511/1987/i/950/depositphotos_19872483-Male-human-anatomy-and-muscles.jpg http://www.harvard-wm.org/organ-in-the-human-body-heart/heart-human-cryo-staining/ https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Combining-separating-and-splitting-Combine-polygon-meshes-htm.html By Sebastian Jones...