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Nomad Production: Finishing Touches

Session Notes

Taking a moment to resume progress with the character I have made sure each part of the model's vertices, uv mapping, textures and topology areas clean and organised as possible before attempting to pose the character in Zbrush. using a plugin named Transpose

However, while successfully importing a clean model of my character into Zbrush using the spheres to rig the character proved challenging considering I am still new to some of Zbrush's features and thus proved far too time-consuming for the academic deadline.

Nevertheless, I have downloaded KeyShot 5 and attempted to render features of the nomad such as the tribal mask and truly show it off by making the render look as detailed as possible. Browsing ArtStation once more and observing others renders I pasted and edited a lovely forest green grunge background along with applying subtle lighting effects I learned from Photography to create a colour and vibrant render sheet.

Henceforth, after combining some further programs such as Keyshot and effects in photoshop I am pleased with the new model and new renders which both colourful and clear of what the subject is.




Key Words

green grunge background

Links

https://www.artstation.com/artwork/om6PW


References

https://images.freecreatives.com/wp-content/uploads/2016/03/Dark-Green-Grunge-Wallpaper-Background.jpg

https://cdna.artstation.com/p/assets/images/images/005/635/440/large/antone-magdy-final.jpg?1492620328

https://cdna.artstation.com/p/assets/images/images/005/773/198/large/anthony-jones-019.jpg?1493672440

https://cdnb.artstation.com/p/assets/images/images/000/043/131/large/blade_fin2.jpg?1398651565

https://cdna.artstation.com/p/assets/images/images/000/043/132/large/blade_fin1.jpg?1398651568


http://spiralgraphics.biz/packs/crystal_rough/?5#anchor

http://polycount.com/discussion/36825/freezing-uvs-in-maya

http://i1007.photobucket.com/albums/af199/smiljan66/reelchar_zpse34424ff.jpg

By Sebastian Jones

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