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CG Character Cont'd Development 2

Session Review

Before i model the new head for the nomad character it was essential I found and set up a head reference image with both the side and front images facial features aligning evenly. (figure a)

Figure A


Furthermore, the previous low poly head I created in 3ds max 2013 was suitable at the time although that low poly head lacked enough facial details and still possessed the rigid square aesthetic, despite many attempts smoothing the object.

In addition after talking with my supervisor Isaiah Ferguson once more he expected me to completely finish the new head and create a set of new textures for the nomad character by week eight of this academic year which would be before the Christmas holidays.

In conclusion, I have imported my new head reference and will be ready to model the new low polygon head as shown in figure b.

Figure B


By Sebastian Jones


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