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CG Character Cont'd Development

After submitting the nomad character in the second year there was a allot of features of the character's anatomy that I personally found dissatisfying.

So for my negotiated project, I am pleased that my supervisor Isiah Ferguson has approved of my continuation of working on the nomad character model.

Further, besides my other projects, I cleaned up a few features such as the nomads' hands and feet during the summer holiday in order to continue practicing in maya 2016.
Figure A
However,I may need to recreate the characters feet (figure a)  , hands and head instead of attempting to edit a broken piece of anatomy. The reason for my recreating the head is due to the old head model having far to many uv lines and despite me smoothing the nomad still has a cubed shaped head.

Although after tediously and aimlessly attempting to refine the nomad's anatomy by following male anatomy tutorials I decided to simply use a Sinestro injustice game model as a reference and adjust my nomad's anatomy in areas such as the back, legs and buttocks area in order to give the character more definition and shape.(figure b)

Figure B




By Sebastian Jones


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