Session Review
References
http://www.crazybump.com/
https://www.youtube.com/watch?v=PaixnxO-zhM
http://wiki.bk.tudelft.nl/toi-pedia/Texture_positioning_-_Projection_mapping
http://www.clker.com/cliparts/9/0/c/a/1206557236279832873roystonlodge_Hex_Grid_for_Role-Playing_Game_Maps.svg
By Sebastian Jones
Figure a |
Following on from the previous session, over the past week I have proceeded to create a series of my own texture in order to replace most of the ones I located across the internet in order to avoid plagiarism and make the nomad character as authentic in its production as possible.
Figure b |
Moreover, considering that my other classmates have applied bump maps to their characters in order to add definition to their character's clothing. I recalled a free piece of software known as "Crazy Bump" which is a quick and easy way to create bump maps from image files.
It is also worth mentioning that when applying the bump map that the type of bump map is set as shown in figure a. The reason I chose to use my map as a "Tangent Space Normals" is because to my understanding from the tutorial it is normally used for standard game models according to the instructor.
Additionally, the bump maps have applied a tremendous amount of detail to the nomad as well as additional objects I have applied such as cubes for belt pockets and duplicates of the belt mesh in order to give an aesthetic reason for the nomad placing bone daggers on the front of his torso (figure c).
Figure c |
References
http://www.crazybump.com/
https://www.youtube.com/watch?v=PaixnxO-zhM
http://wiki.bk.tudelft.nl/toi-pedia/Texture_positioning_-_Projection_mapping
http://www.clker.com/cliparts/9/0/c/a/1206557236279832873roystonlodge_Hex_Grid_for_Role-Playing_Game_Maps.svg
By Sebastian Jones
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