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CG Character Cont'd Development 20:Crafting UV Textures 2

Session Notes

Shortly before convening with Isaiah Ferguson to review my progress. I continued to attempt to solve the issue of Maya scrambling the UV map of the character's body when smoothing is applied.

Despite browsing on CG society and Autodesk forums for a solution it seems there is no definite answer to this issue.

Nevertheless, I proceeded to apply a place holder texture for the armour plates just to get a feel for the tone of the character.

In addition, I continued to edit the nomad's skin by using some of my old textures for the game Jedi Knight: Jedi Academy. In orer to decide where to place skin highlights and shadows. (figure a)

Figure A


Key Words

beetle armour  texture

tribal face markings

References

https://s-media-cache-ak0.pinimg.com/originals/c7/30/45/c730450a39ac1b1f76d237efe2396851.jpg

http://www.guildwars2guru.com/topic/35802-armor-style-what-do-you-expect-or-want-image-heavy-thread/page-136

http://www.gameartisans.org/forums/threads/62325-Comicon-2014-3D-mrhobox-Blade-Stand/page5

http://www.the3dcharles.com/Blade_2099.html

http://www.zbrushcentral.com/showthread.php?185499-Blade-2099-ComicCon-Challenge-2014


By Sebastian Jones

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