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CG Character Cont'd Development 21:Meeting with Isaiah & Model Adjustments

Session Notes

Concerning my monthly meeting with my mentor Isaiah Ferguson, he presented some minor yet agreeable issues such as creating a pair of elbows and accurate ears for the nomad.

In addition to applying further mesh details. I am still attempting to carefully fix the UV mapping issue when smoothing is applied.

Which Isaiah suggested was due to the model not permanently being smoothed and this is needed for Maya to have a piece of stable information for Maya to keep track off.

Considering the observations I made with Isaiah carefully, I used a game model of the character Deadpool from the model resource once again to study the muscle definition which was an excellent reference as I adjusted my own character's arms. (figure a)

Figure A
In addition to defining the nomad's muscles, the clothing and affections that were placed over the character. Were refined further as I adjusted small details such as the tooth necklace and scaled the teeth to resemble a more accurate shape of a tooth. In this case, being a fossilized shark tooth used for reference,.

Moreover,I applied additional items such a crystal shard to his necklace and rings in order to display items this nomadic wanderer has uncovered or been given along his travels in his world. (figure b)

Figure B

References

http://tf3dm.com/imgd/l6662-low-poly-male-26691.jpg

http://preview.turbosquid.com/Preview/2014/07/08__16_13_01/CHMscreenshot4.jpga420c7fc-a7a7-4018-9dfb-55c012f821d8Original.jpg

https://0.s3.envato.com/files/113274287/main.jpg

https://0.s3.envato.com/files/70288832/Comics%20Male%20Preview.jpg

By Sebastian Jones

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