Skip to main content

CG Character Development Session 2


Session Review

Gestural drawings attempting to study nature of character
Yesterday afternoon I began to sketch a series of masks,  helmets and heads from both impulsive imagination and two books named the book of arms and armaments.

Continuing from that session I began to create both a series of more primary sketches and look for further inspiration and form my digital mood board. after creating the armoured squid helmet I began to look for more insects and aquatic animals from the natural world since

Overall this session was satisfying because I have begun to conceive visually interesting ideas for both the mantis images and tribal spirit masks.


References

https://www.pinterest.com/pin/123849058473097860/

https://img0.etsystatic.com/006/0/6858532/il_fullxfull.370945866_n78v.jpg

http://ancientpoint.com/imgs/a/g/f/k/r/africa_tribal_mask_fearsome_ritual_religion_wood_sculpture_spirit_medium_bantu_1_lgw.jpg

http://www.aplusafricanart.com/ADD12/50001.jpg


http://www.afrikboutik.com/media/catalog/product/cache/1/small_image/384x512/9df78eab33525d08d6e5fb8d27136e95/a/f/african_mask__ag_4e5b88ea8a3c3.jpg



http://images.bidorbuy.co.za/user_images/957/296957_110405132315_5043.jpg

Comments

Popular posts from this blog

Nomad Production: Finishing Touches

Session Notes Taking a moment to resume progress with the character I have made sure each part of the model's vertices, uv mapping, textures and topology areas clean and organised as possible before attempting to pose the character in Zbrush. using a plugin named Transpose However, while successfully importing a clean model of my character into Zbrush using the spheres to rig the character proved challenging considering I am still new to some of Zbrush's features and thus proved far too time-consuming for the academic deadline. Nevertheless, I have downloaded KeyShot 5 and attempted to render features of the nomad such as the tribal mask and truly show it off by making the render look as detailed as possible. Browsing ArtStation once more and observing others renders I pasted and edited a lovely forest green grunge background along with applying subtle lighting effects I learned from Photography to create a colour and vibrant render sheet. Henceforth, after combini

(OLD) CG Nomad Final Session Log

Session Review During the events of this final academic session of the nomad, my current concentration was focused on applying more detail to the nomad's helmet and creating a new skin texture. Moreover, the reason for me creating a new skin texture from the previous face skin was because of the previous skin had a harsher completion on the character and a fellow classmate found it unnerving. Moreover, browsing through my photography CDME module folder, I used a portion of my skin an d re shaded indigo in order to create a smoother and more tillable face skin for the nomad. I must say I was very impressed with the quality of detail with the final skin render (figure a). Furthermore, returning to the class I continued to face difficulty successfully, uv mapping the characters head.  However, thanks to constructive criticism from both the lecturer and fellow classmates I proceeded to follow a tutorial from Vimeo, which I personally felt was much simpler to follow a

Week 1: Class Introduction and Character Development Session 1

Session Review Returning from the summer holiday, during today's introductions session,. This session as I assumed was simply an introduction to the rules and regulations of th module and workshop session where the class and I play around in Maya and reacquainted ourselves with the tools and interface. Thankfully I had remembered and learned the majority of the core modelling and editing tools in Mayas interface in order to continue my progression and experiments with 3d modelling. In adoption, I can now compare Maya to what I learned in 3d Studio Max from my time in college and over the summer holiday. A useful tool in Maya used to save your object selections Furthermore, the moment the real production began the moment I got the green light to  produce a series of sketches and contemplate on the series rough sketches and produce my first design  of character by the third academic week. The reason why it is essential to create the character illustration is  in order fo