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CG Character Development Session 30

Session Review

Continuing from yesterdays session, I have created the eye sockets using the same techniques I followed to shape the mouth hole.

Furthermore, I simply adjust the anatomy of the nomad body further by pulling in vertices along the chest area to create further muscle definition and make it look less weak and wimpy.

Moreover, after following Ryans tutorial where he creates the box for the ear, i had to return to following the 3ds max tutorial and follow the steps to shape the ear In addition, duplicated the head I had so far and combined it with the African shaped head.

References

http://st.depositphotos.com/2036511/1987/i/950/depositphotos_19872483-Male-human-anatomy-and-muscles.jpg

http://www.harvard-wm.org/organ-in-the-human-body-heart/heart-human-cryo-staining/

https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Combining-separating-and-splitting-Combine-polygon-meshes-htm.html

By Sebastian Jones

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