Skip to main content

(OLD) CG Nomad Final Session Log



Session Review

During the events of this final academic session of the nomad, my current concentration was focused on applying more detail to the nomad's helmet and creating a new skin texture.

Moreover, the reason for me creating a new skin texture from the previous face skin was because of the previous skin had a harsher completion on the character and a fellow classmate found it unnerving.

Moreover, browsing through my photography CDME module folder, I used a portion of my skin an
d re shaded indigo in order to create a smoother and more tillable face skin for the nomad. I must say I was very impressed with the quality of detail with the final skin render (figure a).

Furthermore, returning to the class I continued to face difficulty successfully, uv mapping the characters head.  However, thanks to constructive criticism from both the lecturer and fellow classmates I proceeded to follow a tutorial from Vimeo, which I personally felt was much simpler to follow and the techniques used suited my needs perfectly.

In addition, contemplating on the lecturer's words of making sure the majority of my textures are as original as possible I proceeded to create a texture for my character's hair using the paintbrush tools in Photoshop CC.
figure a

Overall, I am pleased with the development process of the nomad (figure a,b);however, I will most definitely take the time to create and apply further detail to key features of the nomad. Aesthetic detail such as the feathers along with his armour and spirit mask, as well as perhaps creating a new head that is not box modelled from a cube and instead create each feature of the human face as separate meshes similar to the methods of James Taylor and Ryan Kittleson.


figure b

References

https://pixlr.com/editor/


https://vimeo.com/25628989

http://ommorphiabeautybar.com/wp-content/uploads/2011/07/img_0092.jpg

http://www.videogamesartwork.com/sites/default/files/images/image/1390237878/ageofconan_prop_item_stygian_ancestor_masks_by_torstein_nordstrand.jpg

http://www.dreamlengthshair.com/media//colorselectorplus/swatches/15.jpg

By Sebastian Jones

Comments

Popular posts from this blog

Nomad Production: Finishing Touches

Session Notes Taking a moment to resume progress with the character I have made sure each part of the model's vertices, uv mapping, textures and topology areas clean and organised as possible before attempting to pose the character in Zbrush. using a plugin named Transpose However, while successfully importing a clean model of my character into Zbrush using the spheres to rig the character proved challenging considering I am still new to some of Zbrush's features and thus proved far too time-consuming for the academic deadline. Nevertheless, I have downloaded KeyShot 5 and attempted to render features of the nomad such as the tribal mask and truly show it off by making the render look as detailed as possible. Browsing ArtStation once more and observing others renders I pasted and edited a lovely forest green grunge background along with applying subtle lighting effects I learned from Photography to create a colour and vibrant render sheet. Henceforth, after combini...

Week 1: Class Introduction and Character Development Session 1

Session Review Returning from the summer holiday, during today's introductions session,. This session as I assumed was simply an introduction to the rules and regulations of th module and workshop session where the class and I play around in Maya and reacquainted ourselves with the tools and interface. Thankfully I had remembered and learned the majority of the core modelling and editing tools in Mayas interface in order to continue my progression and experiments with 3d modelling. In adoption, I can now compare Maya to what I learned in 3d Studio Max from my time in college and over the summer holiday. A useful tool in Maya used to save your object selections Furthermore, the moment the real production began the moment I got the green light to  produce a series of sketches and contemplate on the series rough sketches and produce my first design  of character by the third academic week. The reason why it is essential to create the character illustration is  i...

CG Character Development Session 7

Session Review Contemplating on the lecturer Jaime's advise on shaping the organic head in the same oval shape as the African tribal masks. I proceeded to sketch visions and concepts on paper and I thought of an ant similar to animated characters from the films "Bugs life" and "Antz". During today's session, I looked at characters from the manga and anime "Shaman King" in order to look at different spirits anatomy and designs in particular spirits such as the five elemental spirits because of their surreal bodies and patterns on their body. Moreover, I am eager to learn more about the Mayas interface because I desire to be at the same technical stage in Maya as I am in 3d studio max. In addition, I continued learning more about Maya 2015 interface and needed to know how to edit the number of segments (lines) on an object. The reason for this was in Maya when I create a polygon (shape) and when I model It's critical I learn how to set th...