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CG Character Cont'd Development 8

Session Notes

Continuing on from last night, filling in the remaining empty area of the skull and connecting it to the face mesh.

I contemplated on the visible triangles on the side of the face before I connected my existing ear from the old nomad head mesh.

Furthermore, I later imported the old nomad head and combined it with the new face in order to visually understand how the topology lines would connect and form around the shape of the head.

I also created this fusion of the new and old head in order to serve as a Frankenstein backup should my current progress with the clean new head take longer to model. (figure a)

Figure A

In addition, there was a slight error of the old imported ear not displaying the smooth preview. Thus, in order to solve this issue, the model history was deleted and I combined it with a cube in order for Maya to think the ear mesh is a freshly created cube with no errors.



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References

By Sebastian Jones

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