Session Review
Proceeding from the previous session, I started right where I left of and merged my new head model. To the rest of the body mesh and it was a tedious task indeed.
For,I had to insert new edge loops on the the lower section of the neck in order to appropriately snap the lines on the new head model because if I ignored the additional edge loops and merged the head to the body it would not fuse it self cleanly to the neck.
References
http://forums.cgsociety.org/archive/index.php?t-666365.html
By Sebastian Jones
Continuing issue of dotted lines on smoothed model |
For,I had to insert new edge loops on the the lower section of the neck in order to appropriately snap the lines on the new head model because if I ignored the additional edge loops and merged the head to the body it would not fuse it self cleanly to the neck.
Furthermore, I browsed the internet shortly afterwards to discover why my model had dotted lines covering the model when smoothing was applied to the model. I soon located an answer on cg society and thankfully one person had ther nerve to ask on the site's forums.
Converting faces of ear into quads |
However, the method they suggested was simply changing the display of the edges and did nothing to fix the issue of my model having dotted lines covering the face of the mesh.
I believe it has something to do with the hands being an FBX import from the model I created in 3d studio max although even so it should not make the smoothing having strange lines since the FBX model did not display them before it simply turned the faces into triangles.
References
http://forums.cgsociety.org/archive/index.php?t-666365.html
By Sebastian Jones
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