Skip to main content

Posts

CG Character Development Session 5

Session Review Continuing from the previous sessions, I sought to make my characters clothing and other affections as functional as possible making each line or shape have a purpose for being besides just looking good to both the audience (class) and myself. Moreover, I read an article from the magazine 3D Artist and this issue was dedicated to character design and  I found satisfaction and slight surprise when the artists follow similar patterns and working processes to myself... By Sebastian Jones

CG Character Development Session 3/4

Session Review Previously during the yesterdays afternoon session,  I  continued with applying more source images of tribal masks; however, unlike previous mood boards, I sought to add more source material as I could and fill the page. Current version of the mood board Furthermore, as my mood board began to grow I began to have a clearer vision of my characters appearance. In addition, I also continued to create a robed sash in Maya by simply extruding a rectangle and adjusting the vertices and edges until it resembled a convincing robe. With the smoothing applied the model looked excellent and resembled robes from games such as Jedi Knight academy Knights of the Old Republic. However, despite the fact my character will look good with a robe and sash , I will continue to refer to my military and tribal outfits and create a broader range of appearance s for my character. By Sebastian Jones

CG Character Development Session 2

Session Review Gestural drawings attempting to study nature of character Yesterday afternoon I began to sketch a series of masks,  helmets and heads from both impulsive imagination and two books named the book of arms and armaments. Continuing from that session I began to create both a series of more primary sketches and look for further inspiration and form my digital mood board. after creating the armoured squid helmet I began to look for more insects and aquatic animals from the natural world since Overall this session was satisfying because I have begun to conceive visually interesting ideas for both the mantis images and tribal spirit masks. References https://www.pinterest.com/pin/123849058473097860/ https://img0.etsystatic.com/006/0/6858532/il_fullxfull.370945866_n78v.jpg http://ancientpoint.com/imgs/a/g/f/k/r/africa_tribal_mask_fearsome_ritual_religion_wood_sculpture_spirit_medium_bantu_1_lgw.jpg http://www.aplusafricanart.com/ADD12/50001.jpg htt...

Week 1: Class Introduction and Character Development Session 1

Session Review Returning from the summer holiday, during today's introductions session,. This session as I assumed was simply an introduction to the rules and regulations of th module and workshop session where the class and I play around in Maya and reacquainted ourselves with the tools and interface. Thankfully I had remembered and learned the majority of the core modelling and editing tools in Mayas interface in order to continue my progression and experiments with 3d modelling. In adoption, I can now compare Maya to what I learned in 3d Studio Max from my time in college and over the summer holiday. A useful tool in Maya used to save your object selections Furthermore, the moment the real production began the moment I got the green light to  produce a series of sketches and contemplate on the series rough sketches and produce my first design  of character by the third academic week. The reason why it is essential to create the character illustration is  i...