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CG Character Development Session 3/4

Session Review

Previously during the yesterdays afternoon session,  I  continued with applying more source images of tribal masks; however, unlike previous mood boards, I sought to add more source material as I could and fill the page.

Current version of the mood board
Furthermore, as my mood board began to grow I began to have a clearer vision of my characters appearance. In addition, I also continued to create a robed sash in Maya by simply extruding a rectangle and adjusting the vertices and edges until it resembled a convincing robe. With the smoothing applied the model looked excellent and resembled robes from games such as Jedi Knight academy Knights of the Old Republic.

However, despite the fact my character will look good with a robe and sash , I will continue to refer to my military and tribal outfits and create a broader range of appearance s for my character.






By Sebastian Jones

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