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CG Character Development Session 43

Session Review

It is worth mentioning that I will not submit as many frequent logs as usual, Instead I will simply submit a production log for each major discovery or change has been applied to the nomad character.

With hthat clarified, this session continued after the vents of the last session and I proceeded to merge the new model together and work on the mouth area of the model.

I proceeded to observe the modelling techniques in another tutorial by Ryan Kittleson and continue to use the Hulk character rig a further reference and I realized in order to create a more relaxed and more organic lips I had to pull the upper lip down an the bottom lip upwards.

I find the new mouth as shown in (Figure 1) to be more aesthetically pleasing to my artistic eye and with enough room from the lips to the nose allows an animated nomad character to freely move his lips.
Figure 1

In addtion, I retunred to the ryan kittleson turorial on lynda.com in order to use his merthodfs for creating trousers ands apply it to the creation of a new loin cloth woven from the characters legs. This method was allot more efficient  and the final results (figure 2) after comparing it to the previous cube loin cloth is much more aesthetically pleasing to the eye.
Figure 2

Furthermore, I continued to create additional assets  such as the two blades along the nomads left gauntlet. Both were simply to edited cylinders and was inspired by the methods of Christian Bradely from lynda.com and his Minotaur tutorial as shown in figure three.

(Figure 3)


By Sebastian Jones

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