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CG Character Development Session 44

Session Review

Proceeding from the previous session, I returned to progress my experience with uv mapping sand create a successfully flattened UV map of the character's arm as instructed in the tutorial.

Moreover, this time I had certainly learned to allot and my work rate was faster, however, after trying to go to Create UVs > Projection and make my cut UV's appear in the UV editor window it did not display my selection with the edges of the model selected. Instead, I had to select the arms faces not edges in order for something to appear on the screen.

Despite the fact I made the arm appear in the uv editor window. It appears that my multiple attempts to unfold and flatten the arm out was unsuccessfully(figure 2) and purely because the program itself appears to be glitchy.
Figure 2 The Irony

Naturally,  half an hour later I discovered a useful video boasting how to create a successful uv map by ???

Furthermore, before I returned to uv map the character, I duplicated the nomad's bodysuit in order to re shaded it black and use Maya's simple textures in case I failed to UV map and paste mt textures before the submission.

Moreover, once the bodysuit was created I was in the process of shading the suit black until a discovery was made.  One of the individual faces were selected instead of the model and that face alone was shaded with a new colour. It is worth mentioning that, this is the same method, I used to texture a previous model in 3ds max.

Simple selecting individual faces of the model and pasting specific textures in specific areas of the model can be a very efficient and simple way to texture a model and is a method I will consider highly.

References

https://www.youtube.com/watch?v=1rVgZzzACGY

By Sebastian Jones

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