Session Review
Continuing from where I left off yesterday evening, I have found the creation of the gums surprisingly rather easy straightforward, which is excellent since it was simply just a pipe shape that is cut in half.
However, during Ryan Kittleson's instructions for the row o teeth instead of creating an instance of duplicated teeth, I created a copy of my tooth and hid them using the layer system in order for me to shape the two canine teeth. For if I tried shaping the front teeth as fangs all the teeth would be affected since they are duplicated as instances.
Furthermore, it was interesting to learn during the smoothing of the teeth I had to create additional edge loops both
vertically and horizontally along the edges of the teeth cubes in order to make the teeth appear as curved squares instead of looking like pebbles when smoothing is applied.
Moreover, Kittleson instructed to make the gums the parent object to the teeth and this means when the gums are moved so are the teeth and in order to do this simply select all the desired objects and select the parent object last and hit P.
Towards the end of the class session, lecturer Jaime gave good feedback and it was to thicken my characters lips and shape the head further until it looks less blocky in appearance. In addition, he commented that I should thicken the second ear I made as well, however, continue to clean up the geometry until every face is a quad.
Overall I am pleased with my current progress although Jaime's advice on sculpting my character in Zbrush to apply further detail and I personally want to gain experience in Zbrush so I can push my 3d skills further,
References
http://www.boutique23.com/characters/31-filipo.html
http://www.3dmodelfree.com/imguploads/Image/0905/models_7/3d/3dcool/22.jpg
http://www.medicalook.com/systems_images/Teeth_large.jpg
https://www.google.co.uk/search?q=uv+head+model&espv=2&biw=1058&bih=921&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjnxqrR47rJAhVI7BQKHcjXADIQ_AUIBigB#imgrc=yGwseL44T5gUtM%3A
By Sebastian Jones
Creating the sharp edges for the canine teeth |
However, during Ryan Kittleson's instructions for the row o teeth instead of creating an instance of duplicated teeth, I created a copy of my tooth and hid them using the layer system in order for me to shape the two canine teeth. For if I tried shaping the front teeth as fangs all the teeth would be affected since they are duplicated as instances.
Furthermore, it was interesting to learn during the smoothing of the teeth I had to create additional edge loops both
vertically and horizontally along the edges of the teeth cubes in order to make the teeth appear as curved squares instead of looking like pebbles when smoothing is applied.
Moreover, Kittleson instructed to make the gums the parent object to the teeth and this means when the gums are moved so are the teeth and in order to do this simply select all the desired objects and select the parent object last and hit P.
Towards the end of the class session, lecturer Jaime gave good feedback and it was to thicken my characters lips and shape the head further until it looks less blocky in appearance. In addition, he commented that I should thicken the second ear I made as well, however, continue to clean up the geometry until every face is a quad.
Overall I am pleased with my current progress although Jaime's advice on sculpting my character in Zbrush to apply further detail and I personally want to gain experience in Zbrush so I can push my 3d skills further,
References
http://www.boutique23.com/characters/31-filipo.html
http://www.3dmodelfree.com/imguploads/Image/0905/models_7/3d/3dcool/22.jpg
http://www.medicalook.com/systems_images/Teeth_large.jpg
https://www.google.co.uk/search?q=uv+head+model&espv=2&biw=1058&bih=921&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjnxqrR47rJAhVI7BQKHcjXADIQ_AUIBigB#imgrc=yGwseL44T5gUtM%3A
By Sebastian Jones
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