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CG Character Development Session 42

Session Review

Returning to the nomad model, once more before I could proceed further with the uv mapping tutorial series. I had to continue adjusting the anatomy of the nomad. Firstly by removing large sections of the neck anatomy in order to pull the neck forward and remove the square lined jaw as shown in (Figure 1).

Figure 1
Moreover, I have made a third attempt to attach the ear to the head, this time consisting of extruding a face outwards first before fusing he ear to the head. This applied a more realistic appearance and made it easier to rotate and further adjust the ear.

In addition, I have begun the creation of a new foot because the existing one the nomad has looks terrible along the heel of his foot when smoothing is applied to the model.

However, despite being incredibly satisfied with the new model (Figure 2)

, I still need to take the time and get experience with uv mapping the nomad and I need to discover whether I need to combine all of the assets of the character such as clothing and armour as one whole mesh before uv cutting begins.
Figure 2


References

https://www.youtube.com/watch?v=hLfVu9ekXrw&index=6&list=LLkTy27rOdJzWEPDaAyNSHEw]

https://www.youtube.com/watch?v=w5DQIhfdrfs

http://www.3dtotal.com/tutorial/762-modeling-a-foot-in-maya-by-steven-stahlberg-human-legs-feet-maya-modeling?page=1#.VoCa_fmLQdU

http://simplymaya.com/forum/showthread.php?t=29355

http://www.hard-light.net/forums/index.php?topic=70642.0

http://cgi.tutsplus.com/tutorials/cleaning-up-bad-geometry-using-mayas-cleanup-options--cg-21861

UV Map Guides

http://www.northern-studios.com/uvmapping-for-beginners/

https://www.blender.org/manual/editors/uv_image/texturing/unwrapping.html

http://www.creativebloq.com/3d/how-texture-model-maya-121310050

By Sebastian Jones

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