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CG Character Development Session 38

Session Review

Forging the armour with the extrusion tool

Proceeding from the previou  session,  further adjustments were applied to the  newly formed neck, I returned to adjust the shape of the head because I released the head itself was flawed in its design and needed additional edge loops as well as more curved edges.


So I consulted a image of a low poly male head after browsing the internet, which was ineradicable useful since I could compare the topology of the image with my own model and edit the nomads head accordingly.



Moreover, I proceeded to delete edges that did not form a flowing edge around the shape of the nomads head and now I realize I need to insert more edges in the neck in order for the lines
of the model are not cut off and disconnected.

Additionally, I applied more detail to the nomads mask and armour, extruding faces of the shoulder pads in order to apply a layer of thickness and creating more indents in the mask to make it appear as if the mask can d e - assemble when the nomad takes it off.



References

https://s-media-cache-ak0.pinimg.com/736x/73/4e/91/734e91a51252050799ab354d71ff0dc3.jpg


By Sebastian Jones

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