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CG Character Development Session 36

Session Review

Proceeding from yesterdays session, I created additional armour pieces such as the shin pads and gauntlets. Creating the shin pads was fairly simple since it was just the shins of the nomad copied and its vertices re positioned in order to cover his knee and give the illusion it serves a practical purpose as well as an aesthetic one.

Moreover, working on the ear was by far the most tedious piece of anatomy I have had to work on since the photo realistic ear I was creating consisted of a web of edge loops and trying ot make sure each line made a square face was a pain to routinely inspect.

In addition, I decide to make an intrusion on the side of the face and then proceed to create a serie sof air vented gills. I then proceeded to create a doughnut and scale it util it resembled a insulation tube.

I have also begun trying out different material types and currently the blinn material seems suitable for a metallic texture. Furtheermore, I have also begun adjusting the proxy armour pieces to
fit around the anatomy of the body and so far the proxy model alone is looking very impressive.


My lecturer Jaime share his opinion my current progress and he suggested additional more edge loops in ear and create hard edges. in addition look at lady bug tutorial for uv map textures.


By Sebastian Jones

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