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CG Character Development Session 41

Session Review

Before preparing to skin and UV map my nomadic character, I have continued to edit and refine remaining assets such as the ear and armour. In particular, I returned to my first model of the ear (Figure 1) and simply ignored the tutorial I originally followed for the ear model.

Figure 1
This decision increased the production of the ear model and it became easier edit the ear mesh. Such as pulling faces of the ear outwards in order to create definition and depth.

Furthermore, it was hilarious to learn the suggested UV mapping guide was the same person I referred to while I constructed the nomads body. Moreover, I had to create a new set of armour (Figure 2A,B) and adjust the mesh in order to fit the new build of the nomad character.

Figure 2.a

Figure 2.b

Towards the end of the session, I began to prepare to create the feathers that cover the nomads shoulder amour. Furthermore, as I browsed the internet for a guide, I soon remembered the game files textures I edit from jedi knight academy and the discussion I had with my lecturer Jaime.

In particular, I needed to learn how to paste a texture in autodesk maya as an alpha texture, which will allow transparency which will allow me to paste an image of feather onto a plane and hide the black background.

References






By Sebastian Jones

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