Session Review
Before preparing to skin and UV map my nomadic character, I have continued
to edit and refine remaining assets such as the ear and armour. In particular, I returned to my first model of the ear (Figure 1) and simply ignored
the tutorial I originally followed for the ear model.
This decision increased the production of the ear model and it became easier edit the ear mesh. Such as pulling faces of the ear outwards in order to create definition and depth.
Figure 1 |
Furthermore, it was hilarious to learn the suggested UV mapping guide was
the same person I referred to while I constructed the nomads body. Moreover, I had to create a new set of armour (Figure 2A,B) and adjust the mesh in order to
fit the new build of the nomad character.
Figure 2.a |
Figure 2.b |
Towards the end of the session, I began to prepare to create the feathers
that cover the nomads shoulder amour. Furthermore, as I browsed the internet
for a guide, I soon remembered the game files textures I edit from jedi knight
academy and the discussion I had with my lecturer Jaime.
In particular, I needed to learn how to paste a texture in autodesk maya as
an alpha texture, which will allow transparency which will allow me to paste an
image of feather onto a plane and hide the black background.
References
By Sebastian Jones
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