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CG Character Development Session 14

Session Review

Carrying over from yesterday afternoon, I have successfully achieved the intended design I had envisioned for this character.

Deciding to create a sprite first and create more rough doodles was the right decision to make since I find both of this activities more creatively stimulating and this time I had decided to take my art references from star wars and Conan the Barbarian.

Specifically, the elegant and intimidating  robes of the sith combined with an article I found their MMO game Age of Conan development log. Where they also took inspiration from African tribal culture.

Earlier during the development I feared the feathers that a witch doctor and dancer wore would not give my character a intimating presence; however the concept art from Age of Conan proved me wrong since it looked both cultural beautiful and functional.

Moreover, I looked back at my mood board and browsed for more images of kevlar armour. Since the athletic and practical appearance of the kevlar armour was the type of armour I desired similar to Batman's armour in the Dark Knight film. My character will not have heavier duty armour compared to the earlier design since this character will need agility and move ability.

In addition, the characters overall appearance no mater how surreal or fictional, the weapons and equipment of the character is intended to have a practical use.

References

http://www.ageofconan.com/news/monthly_development_update_october_2012

http://l3cdn.funcom.com/aoc/artworks/tribal_II_big.jpg

http://l3cdn.funcom.com/aoc/artworks/tribal_I_big.jpg

http://media-cache-ak0.pinimg.com/736x/e5/d1/c3/e5d1c3db2ba24fabce9318c052d40b58.jpg

https://upload.wikimedia.org/wikipedia/commons/1/15/Shona_witch_doctor_(Zimbabwe).jpg

https://s-media-cache-ak0.pinimg.com/736x/d9/fb/65/d9fb65f040146467b063b62650cb6ce0.jpg

http://2.bp.blogspot.com/-XJUcDhkJlU8/UA8c2B4EwoI/AAAAAAACbn8/pnnJ2n8WfcE/s1600/darkknight%2Bmotorcycle%2Bsuit%2B4%2BIIHIH.jpg

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