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CG Character Development Session 17

Session Review

Setting up both reference images in maya 2015.
Proceeding from last night I tediously set up my nomad reference images in maya.

I have made the choice to start a knew instead of editing my human mesh from the summer holiday because my lecturer Jaime commented that maya does not handle quads (triangular) geometry well compared to standard square faced geometry.

However, I despite following the beany tutorial guide on setting up references images the Gi joe tutorial simply selected View> import and imported the designated source images into the scene.


In addition, I loaded both the ninja and my own nomad reference images in using the import image method although created separate layer for each reference so I can turn one reference off as I model and use the tutorial ninja reference for accurate anatomy whereas my own image will be used for the armour and robes.


NEXT TUESDAY FOLLOW LYNDA TUT 4-6-7

GET BODY DONE AND GET READY TO MAKE HEAD BY NEXT TUESDAY

Resources

https://www.youtube.com/watch?v=k5wOI9aVTug


By Sebastian Jones



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