Session Review
During today's class session, my lecturer Jaime gave excellent advice on how I could create the feathers for my character's armour and it consisted of making a series of planes (geometry) and then pasting a lambert feather texture as an alpha on to the plane.
In addition, It was also worth knowing that Maya does not respond well to models that feature quad(triangular) faces...
References
https://www.google.co.uk/search?q=feather+transparency+map&espv=2&biw=1478&bih=921&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMIsJ-Dst7QyAIVw1oaCh0fYACH#imgrc=hgu-sEHoEbNp4M%3A
During today's class session, my lecturer Jaime gave excellent advice on how I could create the feathers for my character's armour and it consisted of making a series of planes (geometry) and then pasting a lambert feather texture as an alpha on to the plane.
In addition, It was also worth knowing that Maya does not respond well to models that feature quad(triangular) faces...
References
https://www.google.co.uk/search?q=feather+transparency+map&espv=2&biw=1478&bih=921&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMIsJ-Dst7QyAIVw1oaCh0fYACH#imgrc=hgu-sEHoEbNp4M%3A
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