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CG Character Development Session 16

Session Review

Nomad reference illustration by Sebastian Jones.
Returning my nomadic character, I applied the final layers of detail to the 3d reference illustration; however, the dimensions of the image (size)  needed to be edited in photoshop in order to  refer to the size of the character modelling tutorials model size in case I should find issues during the production.

In addition, during the character modelling tutorial, I learned of a useful function called Shelfs. This consists of creating a personal UI of various tools and functions within Maya and in order to add any desired tool you simply press Ctrl, Shift and hold on the left mouse button to add that tool on your shelf.

However;, as I was editing the limbs of my image and realized to match the gi Joe Storm Shadow illustration editing the reference took far to long and was a pointless exercise since I will simply use the Storm Shadow tutorial reference and follow both the Lynda and youtube character modelling references accordingly.

The reason for this course of action is since I will firstly need a basic human male body first and my own nomadic character artwork will be used to model the character-specific armour and clothing.


References

http://www.arsretina.ro/uploads/articles/160/assassins-creed-egypt.jpg

http://www.allthingsxbox.com/wp-content/uploads/2013/01/assassins-creed-4-fan-made-artwork-9.jpg

http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Editing_polygons_Delete_polygon_vertices_and_edges.htm,topicNumber=d30e164000

 https://www.youtube.com/watch?v=c5J6XzrInLc


By Sebastian Jones

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