Session Review
Returning my nomadic character, I applied the final layers of detail to the 3d reference illustration; however, the dimensions of the image (size) needed to be edited in photoshop in order to refer to the size of the character modelling tutorials model size in case I should find issues during the production.
In addition, during the character modelling tutorial, I learned of a useful function called Shelfs. This consists of creating a personal UI of various tools and functions within Maya and in order to add any desired tool you simply press Ctrl, Shift and hold on the left mouse button to add that tool on your shelf.
However;, as I was editing the limbs of my image and realized to match the gi Joe Storm Shadow illustration editing the reference took far to long and was a pointless exercise since I will simply use the Storm Shadow tutorial reference and follow both the Lynda and youtube character modelling references accordingly.
The reason for this course of action is since I will firstly need a basic human male body first and my own nomadic character artwork will be used to model the character-specific armour and clothing.
References
http://www.arsretina.ro/uploads/articles/160/assassins-creed-egypt.jpg
http://www.allthingsxbox.com/wp-content/uploads/2013/01/assassins-creed-4-fan-made-artwork-9.jpg
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Editing_polygons_Delete_polygon_vertices_and_edges.htm,topicNumber=d30e164000
https://www.youtube.com/watch?v=c5J6XzrInLc
By Sebastian Jones
Nomad reference illustration by Sebastian Jones. |
In addition, during the character modelling tutorial, I learned of a useful function called Shelfs. This consists of creating a personal UI of various tools and functions within Maya and in order to add any desired tool you simply press Ctrl, Shift and hold on the left mouse button to add that tool on your shelf.
However;, as I was editing the limbs of my image and realized to match the gi Joe Storm Shadow illustration editing the reference took far to long and was a pointless exercise since I will simply use the Storm Shadow tutorial reference and follow both the Lynda and youtube character modelling references accordingly.
The reason for this course of action is since I will firstly need a basic human male body first and my own nomadic character artwork will be used to model the character-specific armour and clothing.
References
http://www.arsretina.ro/uploads/articles/160/assassins-creed-egypt.jpg
http://www.allthingsxbox.com/wp-content/uploads/2013/01/assassins-creed-4-fan-made-artwork-9.jpg
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Editing_polygons_Delete_polygon_vertices_and_edges.htm,topicNumber=d30e164000
https://www.youtube.com/watch?v=c5J6XzrInLc
By Sebastian Jones
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