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CG Character Development Session 7

Session Review

Contemplating on the lecturer Jaime's advise on shaping the organic head in the same oval shape as the African tribal masks. I proceeded to sketch visions and concepts on paper and I thought of an ant similar to animated characters from the films "Bugs life" and "Antz".

During today's session, I looked at characters from the manga and anime "Shaman King" in order to look at different spirits anatomy and designs in particular spirits such as the five elemental spirits because of their surreal bodies and patterns on their body.

Moreover, I am eager to learn more about the Mayas interface because I desire to be at the same technical stage in Maya as I am in 3d studio max.

In addition, I continued learning more about Maya 2015 interface and needed to know how to edit the number of segments (lines) on an object. The reason for this was in Maya when I create a polygon (shape) and when I model It's critical I learn how to set the number of segments on the object in order for me to create a particular object.

Furthermore, I have gathered a collection of useful tutorials and references; however, I have found a Maya character modelling tutorial in particular which is straightforward and simple enough o follow. This will be a relief since during my modelling session in the summer holiday in 3ds max I had to take sufferance and advice from a number of sources to create my loy poly human model which is currently missing ahead and attached hands.

References

http://knowledge.autodesk.com/support/maya-lt/getting-started#?sort=score

http://users.design.ucla.edu/~cariesta/MayaCourseNotes/html/body_modeling_basics.html

https://www.youtube.com/watch?v=V7p1XROYzY8

Character Modelling Tutorial

https://www.youtube.com/watch?v=c5J6XzrInLc

By Sebastian Jones

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