Skip to main content

CG Character Development Session 7

Session Review

Contemplating on the lecturer Jaime's advise on shaping the organic head in the same oval shape as the African tribal masks. I proceeded to sketch visions and concepts on paper and I thought of an ant similar to animated characters from the films "Bugs life" and "Antz".

During today's session, I looked at characters from the manga and anime "Shaman King" in order to look at different spirits anatomy and designs in particular spirits such as the five elemental spirits because of their surreal bodies and patterns on their body.

Moreover, I am eager to learn more about the Mayas interface because I desire to be at the same technical stage in Maya as I am in 3d studio max.

In addition, I continued learning more about Maya 2015 interface and needed to know how to edit the number of segments (lines) on an object. The reason for this was in Maya when I create a polygon (shape) and when I model It's critical I learn how to set the number of segments on the object in order for me to create a particular object.

Furthermore, I have gathered a collection of useful tutorials and references; however, I have found a Maya character modelling tutorial in particular which is straightforward and simple enough o follow. This will be a relief since during my modelling session in the summer holiday in 3ds max I had to take sufferance and advice from a number of sources to create my loy poly human model which is currently missing ahead and attached hands.

References

http://knowledge.autodesk.com/support/maya-lt/getting-started#?sort=score

http://users.design.ucla.edu/~cariesta/MayaCourseNotes/html/body_modeling_basics.html

https://www.youtube.com/watch?v=V7p1XROYzY8

Character Modelling Tutorial

https://www.youtube.com/watch?v=c5J6XzrInLc

By Sebastian Jones

Comments

Popular posts from this blog

Nomad Production: Finishing Touches

Session Notes Taking a moment to resume progress with the character I have made sure each part of the model's vertices, uv mapping, textures and topology areas clean and organised as possible before attempting to pose the character in Zbrush. using a plugin named Transpose However, while successfully importing a clean model of my character into Zbrush using the spheres to rig the character proved challenging considering I am still new to some of Zbrush's features and thus proved far too time-consuming for the academic deadline. Nevertheless, I have downloaded KeyShot 5 and attempted to render features of the nomad such as the tribal mask and truly show it off by making the render look as detailed as possible. Browsing ArtStation once more and observing others renders I pasted and edited a lovely forest green grunge background along with applying subtle lighting effects I learned from Photography to create a colour and vibrant render sheet. Henceforth, after combini...

Week 1: Class Introduction and Character Development Session 1

Session Review Returning from the summer holiday, during today's introductions session,. This session as I assumed was simply an introduction to the rules and regulations of th module and workshop session where the class and I play around in Maya and reacquainted ourselves with the tools and interface. Thankfully I had remembered and learned the majority of the core modelling and editing tools in Mayas interface in order to continue my progression and experiments with 3d modelling. In adoption, I can now compare Maya to what I learned in 3d Studio Max from my time in college and over the summer holiday. A useful tool in Maya used to save your object selections Furthermore, the moment the real production began the moment I got the green light to  produce a series of sketches and contemplate on the series rough sketches and produce my first design  of character by the third academic week. The reason why it is essential to create the character illustration is  i...