Skip to main content

CG Character Development Session 11

Session Review

Similar tribal body paint can be applied to the armour
During today I have been frustrated that I could not begin the final 3d reference image early in the afternoon; however, I finally managed to draw the basic human anatomy.

I always layer each piece of the character from the basic shapes that form the anatomy, to the human definition and then applying the bodysuit and finally armour and layered cloth and accessories.

Furthermore, a desirable feature would be to have the boots of the character to possess boots shaped as sanded feet in order to give the character a futuristic sci-fi warrior.

In addition, I had to browse for african tribal warriors in order to apply the tribal accessories in order to prevent my character from looking like a generic science fiction soldier.

Moreover, the character is starting to resemble a totem although I am am aiming for my characters anatomy to have a hunters athletic build and his clothing to be tribal yet regal and refined. I have located a Maya tutorial that demonstrates how to create a skull.

However, I believe I can achieve the majestic tribal character I am going for by having the futuristic shard armour although apply tribal symbols to help ward and protect the warrior in battle this can be achieved while creating the textures for the armour and I would save time by not having to create the skull but I will decide whether to apply small accessories during the modelling stage.

In addition, I have been made aware of a feature in Maya known as Ncloth and will be useful in order to create believable textures for my character's torso.

Overall, I have decided to not ink my character reference since I want to wait until I receive critical feedback from my lecturer and class peers. n the past group critics have always been invaluable for pointing out key flaws or limitations in my design or workflow.

Reference

http://orig06.deviantart.net/aae6/f/2012/318/d/b/tribal_warrior_by_len_yan-d5kyy4d.jpg

https://s-media-cache-ak0.pinimg.com/236x/25/8b/3d/258b3dbf6ccff7b8c63be2d7d578bab2.jpg

http://www.wargamesfoundry.com/files/cache/8b771d0d631a348216ae66890b0056e9_f7302.jpg


http://smg.photobucket.com/user/bryann717/media/Clone_Wars/bryanakinCWHero03.jpg.html

http://www.zbrushcentral.com/attachment.php?attachmentid=105269

https://s-media-cache-ak0.pinimg.com/236x/59/8d/da/598ddadffe41be24cf7248ff320664fb.jpg

http://arcanum.aodevs.com/graphics/articleshots/omniaftank1.jpg

http://pre10.deviantart.net/335c/th/pre/i/2005/360/b/0/the_perfect_soldier_by_gourmandhast.jpg

http://cdn.ebaumsworld.com/picture/teeg420/master_chief_bodysuit.jpg

http://a.imageshack.us/img444/6740/ghga.jpg

http://i.stack.imgur.com/k6ySJ.png

http://www.africancraftsmarket.com/African-Masai-Mask-Kenya.jpg

http://41.media.tumblr.com/3f2846efe7af92209a84ab1cdb8d8f8a/tumblr_mvi8j2L93O1ryuxh4o2_1280.jpg

Maya Tutorials

http://download.autodesk.com/us/maya/2011help/index.html?url=./files/Creating_nCloth_Clothing.htm,topicNumber=d0e55522

https://www.youtube.com/watch?v=qmUtO4pKnBw

http://simplymaya.com/forum/showthread.php?t=7023

https://books.google.co.uk/books?id=3ia2ypraxG0C&pg=SA2-PA72&lpg=SA2-PA72&dq=maya+how+to+make+a+kilt&source=bl&ots=CVsuAS2M2K&sig=f-0qbgonmA5TTIO-P5Lds9IcBAA&hl=en&sa=X&ved=0CCAQ6AEwAGoVChMIz77zgoe-yAIVy9IaCh1WzA5u#v=onepage&q=maya%20how%20to%20make%20a%20kilt&f=false

By Sebastian Jones

Comments

Popular posts from this blog

Nomad Production: Finishing Touches

Session Notes Taking a moment to resume progress with the character I have made sure each part of the model's vertices, uv mapping, textures and topology areas clean and organised as possible before attempting to pose the character in Zbrush. using a plugin named Transpose However, while successfully importing a clean model of my character into Zbrush using the spheres to rig the character proved challenging considering I am still new to some of Zbrush's features and thus proved far too time-consuming for the academic deadline. Nevertheless, I have downloaded KeyShot 5 and attempted to render features of the nomad such as the tribal mask and truly show it off by making the render look as detailed as possible. Browsing ArtStation once more and observing others renders I pasted and edited a lovely forest green grunge background along with applying subtle lighting effects I learned from Photography to create a colour and vibrant render sheet. Henceforth, after combini...

(OLD) CG Nomad Final Session Log

Session Review During the events of this final academic session of the nomad, my current concentration was focused on applying more detail to the nomad's helmet and creating a new skin texture. Moreover, the reason for me creating a new skin texture from the previous face skin was because of the previous skin had a harsher completion on the character and a fellow classmate found it unnerving. Moreover, browsing through my photography CDME module folder, I used a portion of my skin an d re shaded indigo in order to create a smoother and more tillable face skin for the nomad. I must say I was very impressed with the quality of detail with the final skin render (figure a). Furthermore, returning to the class I continued to face difficulty successfully, uv mapping the characters head.  However, thanks to constructive criticism from both the lecturer and fellow classmates I proceeded to follow a tutorial from Vimeo, which I personally felt was much simpler to follow a...

CG Character Development Session 46

Session Review Figure a Following on from the previous session, over the past week I have proceeded to create a series of my own texture in order to replace most of the ones I located across the internet in order to avoid plagiarism and make the nomad character as authentic in its production as possible. Figure b Moreover, considering that my other classmates have applied bump maps to their characters in order to add definition to their character's clothing. I recalled a free piece of software known as "Crazy Bump" which is a quick and easy way to create bump maps from image files. It is also worth mentioning that when applying the bump map that the type of bump map is set as shown in figure a.  The reason I chose to use my map as a "Tangent Space Normals" is because to my understanding from the tutorial it is normally used for standard game models according to the instructor. Additionally, the bump maps have applied a tremendous amount ...