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CG Character Development Session 6

Session Review

Returning to the class I prepared to present my current progress with the CG characters designs and the lecturer Jaime was impressed with my thought process and tribal designs; however, he suggested shaping the characters organic head to fit the shape of the triangular tribal masks shape.

Moreover, once I was directed to an educational tutorial website known as Lynda.com and similar to the website digital tutors you had to pay a monthly fee for its services.

Furthermore, I finally received a solution to my issue of fusing vertices together in order to fuse objects together, I had to select the following Mesh Tools > Target Weld Toos. This was a progress blocking issue I had in 3ds max over the summer holiday in where I wanted to connect the hand model to the human model I created.

Despite me learning the process in Maya I will need to learn how to apply the same technique in 3d studio max.  In addition, I will have until next week Tuesday to conclude a final design for my character and draw a final reference image ready to  be scanned and pasted onto a plane in Maya for modelling.

Resources

http://blenderartists.org/forum/attachment.php?attachmentid=184902&d=1339354755

http://forums.autodesk.com/t5/modeling/add-segments-to-autocad-object/td-p/5149238

http://3dextrude.weebly.com/download-files.html

http://www.lynda.com/Maya-tutorials/Modeling-Cartoon-Character-Maya/191958-2.html


By Sebastian Jones

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