Skip to main content

CG Character Development Session 12

Session Review

Shaman King: Yoh and his guardian ghost Amidamaru
This mornings peer review for my reference character image was met with expected responses and I agreed that based from the images I collected in session eleven it resulted in a generic armoured science fiction warrior that started to resemble the Yautja Predator character.

Furthermore after beginning a simple character modelling tutorial on the educational website Lynda.com I had l noted down the procedures of setting the reference images in Maya which was highly valuable for when my I begin production of my own character.

Moreover. after talking to a friend and actually expanding upon my character's background and thinking more of depending on the environment and lifestyle my character had it would highly determine the appearance of the character.

I eventually settled for a nomadic tribal shaman and after noting down the key aspects I wanted to express with my designing redesigned a cultural rich  and more visually appealing character with a simple sketch that will be re rendered into a reference image this time on an A3 sheet in order to draw the accessories with the extra paper space.

A spirit ceremony takes place
In addition, the tribal mask for the character despite having technological attachments, it will be used to invoke and channel the characters ancestral spirits or deities. The reason for this is because in African culture these spirit masks are used for the purposes of invoking the depicted spirit.

After further secondary research, I learned in more detail that a chosen or dancer will wear for either celebration, initiations, crop harvesting, war preparation, peace and for troubled times. The mask is owned by a senior male elder and is owned by the family available to all members of that community including children.  In addition, the masks can be worn in three different ways. The first being worn vertically covering the face or encasing the entire head as a helmet or the other being worn as a crest, resting on top of the head. When worn the spirit would then possess the wearer and the wearer is then able to communicate with the spirit.

A wise man or translator is next to the dancer in order to decipher the message of the spirit these rituals are usually performed with traditional song, dance and music with traditional African instruments. So for my character he wears his mask as a link to his family ancestor strongly similar to the manga and anime Shaman King where each shaman had a guardian ghost to battle and advice them.


References

http://www.rebirth.co.za/African_mask_history_and_meaning.htm

https://www.boundless.com/art-history/textbooks/boundless-art-history-textbook/africa-in-the-modern-period-33/traditional-and-contemporary-african-culture-a-comparison-201/the-spirit-world-723-10817/

http://www.vub.ac.be/BIBLIO/nieuwenhuysen/african-art/african-art-collection-masks.htm

http://www.historyofmasks.net/mask-history/history-of-african-masks/

http://i.ytimg.com/vi/ZBXOg30xPaQ/maxresdefault.jpg

https://www.youtube.com/watch?v=ZBXOg30xPaQ

http://www.s94065996.onlinehome.us/cel-galleries/wishlist/shaman-king/sk-wish-grp-3.jpg


By  Sebastian Jones

Comments

Popular posts from this blog

(OLD) CG Nomad Final Session Log

Session Review During the events of this final academic session of the nomad, my current concentration was focused on applying more detail to the nomad's helmet and creating a new skin texture. Moreover, the reason for me creating a new skin texture from the previous face skin was because of the previous skin had a harsher completion on the character and a fellow classmate found it unnerving. Moreover, browsing through my photography CDME module folder, I used a portion of my skin an d re shaded indigo in order to create a smoother and more tillable face skin for the nomad. I must say I was very impressed with the quality of detail with the final skin render (figure a). Furthermore, returning to the class I continued to face difficulty successfully, uv mapping the characters head.  However, thanks to constructive criticism from both the lecturer and fellow classmates I proceeded to follow a tutorial from Vimeo, which I personally felt was much simpler to follow a...

CG Character Development Session 39

Session Review Continuing issue of dotted lines on smoothed model Proceeding from the previous session, I started right where I left of and merged my new head model. To the rest of the body mesh and it was a tedious task indeed. For,I had to insert new edge loops on the the lower section of the neck in order to appropriately snap the lines on the new head model because if I ignored the additional edge loops and merged the head to the body it would not fuse it self cleanly to the neck. Furthermore, I browsed the internet shortly afterwards to discover why my model had dotted lines covering the model when smoothing was applied to the model. I soon located an answer on cg society and thankfully one person had ther nerve to ask on the site's forums. Converting faces of ear into quads However, the method they suggested was simply changing the display of the edges and did nothing to fix the issue of my model having dotted lines covering the face of the mesh.  I beli...

CG Character Development Session 30

Session Review Continuing from yesterdays session, I have created the eye sockets using the same techniques I followed to shape the mouth hole. Furthermore, I simply adjust the anatomy of the nomad body further by pulling in vertices along the chest area to create further muscle definition and make it look less weak and wimpy. Moreover, after following Ryans tutorial where he creates the box for the ear, i had to return to following the 3ds max tutorial and follow the steps to shape the ear In addition, duplicated the head I had so far and combined it with the African shaped head. References http://st.depositphotos.com/2036511/1987/i/950/depositphotos_19872483-Male-human-anatomy-and-muscles.jpg http://www.harvard-wm.org/organ-in-the-human-body-heart/heart-human-cryo-staining/ https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Combining-separating-and-splitting-Combine-polygon-meshes-htm.html By Sebastian Jones...