Session Review
By Sebastian Jones
Considering my now deeper insight into the culture of the characters and developing personality, I decided to create a sprite
while I gathered all of my reference images around it. The reason for me
creating a sprite is simply because I have created sprites for a number
of years.
Furthermore, I prefer to either create sprites and roughly sketch my concepts before drawing the final reference art where I draw technically carefully thinking of the anatomy height, width and limb arrangement while layering the characters feature over one another.
Furthermore, I prefer to either create sprites and roughly sketch my concepts before drawing the final reference art where I draw technically carefully thinking of the anatomy height, width and limb arrangement while layering the characters feature over one another.
For example, I draw the geometric shapes
first then apply human definition such as muscles. I then apply undergarments
such as underwear or bodysuits. I then continue to layer each set of clothing
or armour in the same fashion a human would get dressed.
In addition, I found another useful
character tutorial that demonstrated how to create a female cyborg from sketches
to fully rendered figurine.
This tutorial and the other available assets
I have access to on File Silo and Lynda.com will be invaluable throughout the
characters production.
Overall for the next session, I will be ready to begin the improved reference image this time on an A3 sheet of paper so I can place additional key features of the character in the extra paper space.
Overall for the next session, I will be ready to begin the improved reference image this time on an A3 sheet of paper so I can place additional key features of the character in the extra paper space.
By Sebastian Jones
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