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CG Character Development Session 13

Session Review

Considering my now deeper insight into the culture of the characters and developing personality, I decided to create a sprite while I gathered all of my reference images around it. The reason for me creating a sprite is simply because I have created sprites for a number of years.

Furthermore, I prefer to either create sprites and roughly sketch my concepts before drawing the final reference art where I draw technically carefully thinking of the anatomy height, width and limb arrangement while layering the characters feature over one another.

For example, I draw the geometric shapes first then apply human definition such as muscles. I then apply undergarments such as underwear or bodysuits. I then continue to layer each set of clothing or armour in the same fashion a human would get dressed.

In addition, I found another useful character tutorial that demonstrated how to create a female cyborg from sketches to fully rendered figurine.

This tutorial and the other available assets I have access to on File Silo and Lynda.com will be invaluable throughout the characters production.

Overall for the next session, I will be ready to begin the improved reference image this time on an A3 sheet of paper so I can place additional key features of the character in the extra paper space.

By Sebastian Jones

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