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CG Character Development Session 20

Session Review

Returning to the classroom I have had a tedious time trying to fix the topology of the foot I created yesterday. Despite the shape of the foot having a natural appearance some of the vertices were caving into each other and I have frustratingly create it several times.

After spending some time deleting rouge double vertices on the foot, I concluded its creation by creating the toes. Moreover, my lecturer applied a greater clean up by stating I could use the merge vertex to fuse the rouge vertices into one in order to clean up the topology.

Furthermore, in order to fill the hole of my foot the lecturer simply selected the Fill Hole tool under the Mesh tab. I have also considered taking different limbs from my 3ds max model and fusing it to this current model.

By Sebastian Jones

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