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CG Character Development Session 29

Session Review 

Throughout, this short session, U proceeded yo follow Ryans Lynda tutorial on how to make a head tutorial dn it was boring however after persevering snd getting on with production by creating the belt by duplicating he torso snd deleting the faces until only the waist mesh remained.

`However, I had to use my custom split polygon tool nd th cut tool in order to create the box around the mouth as Ryan instructed. In addition, I had to import the same male head reference image I used to create the same loy poly head for the 3ds max tutorial in order to make sure I create geometry in its appropriate areas.

In order to create the opening for the mouth, I consulted a colleague and they demonstrated I needed to create a second box around the mouth box in order to shape the lips, which was accomplished with a combination of tools found under Mesh Tools.

The mouth was then extruded inwards on the left viewport three times and the third time it is scaled in order to match the height of the lips illustration image. With nothing else, the mouth face that was extruded was deleted to create a hollowed mouth.

Tomorrow, I will need to spend some time shaping the lips of the newly created mouth to match the reference image.


By Sebastian Jones

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