Skip to main content

CG Character Development Session 29

Session Review 

Throughout, this short session, U proceeded yo follow Ryans Lynda tutorial on how to make a head tutorial dn it was boring however after persevering snd getting on with production by creating the belt by duplicating he torso snd deleting the faces until only the waist mesh remained.

`However, I had to use my custom split polygon tool nd th cut tool in order to create the box around the mouth as Ryan instructed. In addition, I had to import the same male head reference image I used to create the same loy poly head for the 3ds max tutorial in order to make sure I create geometry in its appropriate areas.

In order to create the opening for the mouth, I consulted a colleague and they demonstrated I needed to create a second box around the mouth box in order to shape the lips, which was accomplished with a combination of tools found under Mesh Tools.

The mouth was then extruded inwards on the left viewport three times and the third time it is scaled in order to match the height of the lips illustration image. With nothing else, the mouth face that was extruded was deleted to create a hollowed mouth.

Tomorrow, I will need to spend some time shaping the lips of the newly created mouth to match the reference image.


By Sebastian Jones

Comments

Popular posts from this blog

(OLD) CG Nomad Final Session Log

Session Review During the events of this final academic session of the nomad, my current concentration was focused on applying more detail to the nomad's helmet and creating a new skin texture. Moreover, the reason for me creating a new skin texture from the previous face skin was because of the previous skin had a harsher completion on the character and a fellow classmate found it unnerving. Moreover, browsing through my photography CDME module folder, I used a portion of my skin an d re shaded indigo in order to create a smoother and more tillable face skin for the nomad. I must say I was very impressed with the quality of detail with the final skin render (figure a). Furthermore, returning to the class I continued to face difficulty successfully, uv mapping the characters head.  However, thanks to constructive criticism from both the lecturer and fellow classmates I proceeded to follow a tutorial from Vimeo, which I personally felt was much simpler to follow a...

Nomad Production: Finishing Touches

Session Notes Taking a moment to resume progress with the character I have made sure each part of the model's vertices, uv mapping, textures and topology areas clean and organised as possible before attempting to pose the character in Zbrush. using a plugin named Transpose However, while successfully importing a clean model of my character into Zbrush using the spheres to rig the character proved challenging considering I am still new to some of Zbrush's features and thus proved far too time-consuming for the academic deadline. Nevertheless, I have downloaded KeyShot 5 and attempted to render features of the nomad such as the tribal mask and truly show it off by making the render look as detailed as possible. Browsing ArtStation once more and observing others renders I pasted and edited a lovely forest green grunge background along with applying subtle lighting effects I learned from Photography to create a colour and vibrant render sheet. Henceforth, after combini...

Texture Improvemnts

Session Notes Continuing on from the last session, I am applying further detail in the textures this time to match the improved quality of the mesh. Furthermore, as I cleaned up the project file and updated the export file (.obj) out of curiosity I imported the character in the earlier Maya 2015 version and to my surprise not only could I see the topology lines in smooth mode but the issue with the UV mapping was apparently fixed when the model was exported out. ... Key Words leather texture objExport Plug In Manger References http://www.wildtextures.com/wp-content/uploads/wildtextures-leather-Buffalo-antiquebeige.jpg http://www.wildtextures.com/category/leather/page/2/ https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-2CF7D90B-EF10-40D1-9129-9D401CCAB952-htm.html https://simplymaya.com/forum/showthread.php?t=23793 By Sebastian Jones