Session Review
Both models anatomy is starting to look satisfactory |
During yesterdays days morning session, I simply edited and cleaned up my original 3ds max model that was imported into Maya 2015 and considering my lecturer Jaime's demonstration of how the original model's shoulder was not modelled with rigging in mind which it wasn't.
In addition, I have also successfully imported my current 3ds max head into Maya 2015 and strangely despite saving it as an fbx file like my other imports such as the original 3ds max male body it did not triangulate the geometry of the head.
Furthermore, I applied more muscle mass to the Maya ninja model and used the original 3ds max male model as a reference.
By Sebastian Jones
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