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CG Character Development Session 22

Session Review

Returning to the nomads main body I certainly find creating arms using a cylinder to be much more efficient and easier. The reason being is since I can simply apply edge loops for each muscle area and scale the edges accordingly in order to match the reference illustration.

In addition, I learned of two useful tools the first being "Freeze Selection" under the Modifier tab and this tool prevents the object from being edited any further. The second tool I learned is how to adjust and move the pivot point by holding or pressing D and then moving the pivot point accordingly.

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By Sebastian Jones

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