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CG Character Development Session 26

Session Review
Refining the Nomad's foot

Continuing from Tuesday's session, I am applying further muscle definition to the Maya ninja model and cleaning up the topology of the 3ds max model.

In addition, I continued to apply additional edge loops to the foot and used a male shoe reference in order to shape the feet of my model. Moreover, when I apply to smooth to the model as noticed today and last weeks class session the majority of the models heal is gone as it is smoothed.

So in order to remedy that, I simply created more edges along the heel and pulled the vertices outwards to the right.

Finally, I have copied the hand from the 3ds max model and simply snapped the vertices to the ninja's arm.

...


Reference
https://image.freepik.com/free-icon/human-shoes-footprints-shape_318-38220.png

By Sebastian Jones

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