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CG Character Development Session 24

Session Review


Continuing from yesterday’s session, I have finally finished the nose instructions in the 3ds max tutorial; however, I have noticed while following the tutorial instructions I have created a few creating triangular faces. 

So I will have to consult the Lynda character tutorial by Ryan Kittleson and see his methods of creating the head. If not I will simply clean up the topology of the head and make sure each face is a quad (square).


Furthermore, I selected the second vertice on the bottom nose edge and selected a tool in 3ds max named Chamfer, which made a face a four-sided face out of that selected vertice.

By Sebastian Jones

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