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CG Character Development Session 23

Cleaning up more rouge vertices
Session Review

During yesterdays session, I continued my production of the low poly head and the reference illustration needed to increase the contrast of my reference images by forty since the illustration was to faint once I zoomed in and worked on areas such as the nose.

Furthermore, I had to connect the three vertices located at the bottom of the nasal septum and connect them. Since the middle vertice, I inserted strangely created a mesh line in perspective view.

In addition, after cleaning up rouge vertices, I pulled back the cheek vertice and it certainly made a difference because my viewports, in particular, the left viewport started to match the tutorial images.

After editing the model I finally learned that the image in the tutorial instruction the instructor simply positioned the camera to look upward.

By Sebastian Jones

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